Published

Feb 21, 2023

by

Andrea Fanelli

Why the Movie "Her" is a Good Example of Design Fiction?

The movie "Her" is a great example of design fiction that explores a possible future where artificial intelligence is integrated into everyday life. Even after 10 years, the movie's vision of the future is still relevant and thought-provoking. From Theo's job and workplace to the life-centric Operating System with a personality, the movie's design elements present a vision of a future where technology is more human-like and seamlessly integrated into our daily lives.

Published

Feb 21, 2023

by

Andrea Fanelli

Why the Movie "Her" is a Good Example of Design Fiction?

The movie "Her" is a great example of design fiction that explores a possible future where artificial intelligence is integrated into everyday life. Even after 10 years, the movie's vision of the future is still relevant and thought-provoking. From Theo's job and workplace to the life-centric Operating System with a personality, the movie's design elements present a vision of a future where technology is more human-like and seamlessly integrated into our daily lives.

Theo's Job and Workplace

The movie starts with Theodore Twombly, played by Joaquin Phoenix, who works as a writer for a company that provides customers with personalized letters. His job requires him to write intimate letters that express emotions and sentiments for people who are unable to do so themselves. Theo's workplace is designed to be an environment that fosters creativity and productivity, with open floor plans and natural light. It also suggests that workplaces in the future could be more centered around human well-being, which is a refreshing and desirable vision for the future.



Human to Machine Interaction

In the movie, we see that human-to-machine interaction has become more seamless and natural. The way Theodore interacts with the artificial intelligence in the video game he plays is effortless, and the AI's responses are human-like. He speaks to the machine as if it were a person, and the machine responds accordingly. This element of the movie suggests that in the future, machines will be designed to respond to us more like humans, enhancing our experience of technology. This raises questions about the nature of our relationship with machines and whether it is ethical or desirable to make them more human-like.



Theo's Phone that Doesn't Look Like a Smartphone

One of the most striking design elements of "Her" is Theodore's phone, which doesn't look like a smartphone, but more like a cigarette case. The phone is small, sleek, and unobtrusive, and the screen is hidden away when not in use. It has a small screen and a simple interface that responds to voice commands. The way it is designed is also an example of how technology can blend into our lives, rather than dominating them. It presents a vision of a future where technology is less obtrusive, less distracting, and more focused on enhancing our lives.



A Life-Centric Operating System with Personality

The central element of the movie is the operating system (OS) that Theodore installs on his phone, which has a personality and a voice. The OS, named Samantha, is designed to be life-centric, to evolve over time, learning from the user, and becoming a reflection of them. It isn't only a tool but a companion with a personality, a friend, and a lover. Theo's interaction with the it is natural and effortless, and it responds to him in human-like ways, creating an illusion of a real relationship.



Los Angeles in 2050

The movie's setting is Los Angeles in the near future, where the city's architecture is a blend of modernism and organic forms. The design is clean and minimalistic, with muted colors and natural materials. The city's public spaces are designed to be intimate and comfortable, with small parks and seating areas. The cityscape of the future in the movie was filmed in Shanghai, which creates a futuristic and otherworldly feel. This design element suggests that the cities of the future will be more integrated with nature and have a focus on creating comfortable and welcoming public spaces.


The Director Being Helped by Design Studios and Architecture Firms

Spike Jonze, the director of "Her," collaborated with a team of designers, architects, and futurists to bring the movie's vision of the future to life. Jonze worked with several design studios and architecture firms to create the sets, the technology, and the clothes used in the film. The teams worked closely to create a cohesive vision of the future that was both believable and visually stunning. The design of the OS, the phone, and the office spaces, among other elements, were all created in collaboration with experts in various fields. This design element of "Her" highlights the importance of collaboration and interdisciplinary work in creating visions of the future. It also demonstrates how design can be used to create a believable, immersive, and aesthetically pleasing world, even when it is set in the future.



The Use of UI Comparing to Other Hollywood Movies

When it comes to portraying the future in movies, Hollywood has a tendency to rely on the most fantastical and futuristic visions of technology. However, in "Her," the use of user interface (UI) design is refreshingly realistic. The UI design is a subtle evolution of what we have now, with muted colors and simple, easy-to-use interfaces. Unlike many other futuristic movies that portray holograms and 3D interfaces, "Her" presents a more realistic, believable vision of the future. This design choice helps to create a more immersive and believable world, one that we can see ourselves living in.



The movie presents a vision of a world where technology is intuitive, seamless, and natural, and where artificial intelligence has evolved beyond simple tools and become an integral part of our lives. Through its use of UI, architecture, and user experience, "Her" offers a glimpse into a possible future that still resonates today. The movie's relevance is a testament to the creative approach of design fiction, which allows designers and creatives to use their imaginations to create a more desirable future. Overall, after 10 years, "Her" still remains an excellent example of design fiction and a reminder that the future is ours to imagine and create.

Published

Feb 21, 2023

by

Andrea Fanelli

Why the Movie "Her" is a Good Example of Design Fiction?

The movie "Her" is a great example of design fiction that explores a possible future where artificial intelligence is integrated into everyday life. Even after 10 years, the movie's vision of the future is still relevant and thought-provoking. From Theo's job and workplace to the life-centric Operating System with a personality, the movie's design elements present a vision of a future where technology is more human-like and seamlessly integrated into our daily lives.

Theo's Job and Workplace

The movie starts with Theodore Twombly, played by Joaquin Phoenix, who works as a writer for a company that provides customers with personalized letters. His job requires him to write intimate letters that express emotions and sentiments for people who are unable to do so themselves. Theo's workplace is designed to be an environment that fosters creativity and productivity, with open floor plans and natural light. It also suggests that workplaces in the future could be more centered around human well-being, which is a refreshing and desirable vision for the future.



Human to Machine Interaction

In the movie, we see that human-to-machine interaction has become more seamless and natural. The way Theodore interacts with the artificial intelligence in the video game he plays is effortless, and the AI's responses are human-like. He speaks to the machine as if it were a person, and the machine responds accordingly. This element of the movie suggests that in the future, machines will be designed to respond to us more like humans, enhancing our experience of technology. This raises questions about the nature of our relationship with machines and whether it is ethical or desirable to make them more human-like.



Theo's Phone that Doesn't Look Like a Smartphone

One of the most striking design elements of "Her" is Theodore's phone, which doesn't look like a smartphone, but more like a cigarette case. The phone is small, sleek, and unobtrusive, and the screen is hidden away when not in use. It has a small screen and a simple interface that responds to voice commands. The way it is designed is also an example of how technology can blend into our lives, rather than dominating them. It presents a vision of a future where technology is less obtrusive, less distracting, and more focused on enhancing our lives.



A Life-Centric Operating System with Personality

The central element of the movie is the operating system (OS) that Theodore installs on his phone, which has a personality and a voice. The OS, named Samantha, is designed to be life-centric, to evolve over time, learning from the user, and becoming a reflection of them. It isn't only a tool but a companion with a personality, a friend, and a lover. Theo's interaction with the it is natural and effortless, and it responds to him in human-like ways, creating an illusion of a real relationship.



Los Angeles in 2050

The movie's setting is Los Angeles in the near future, where the city's architecture is a blend of modernism and organic forms. The design is clean and minimalistic, with muted colors and natural materials. The city's public spaces are designed to be intimate and comfortable, with small parks and seating areas. The cityscape of the future in the movie was filmed in Shanghai, which creates a futuristic and otherworldly feel. This design element suggests that the cities of the future will be more integrated with nature and have a focus on creating comfortable and welcoming public spaces.


The Director Being Helped by Design Studios and Architecture Firms

Spike Jonze, the director of "Her," collaborated with a team of designers, architects, and futurists to bring the movie's vision of the future to life. Jonze worked with several design studios and architecture firms to create the sets, the technology, and the clothes used in the film. The teams worked closely to create a cohesive vision of the future that was both believable and visually stunning. The design of the OS, the phone, and the office spaces, among other elements, were all created in collaboration with experts in various fields. This design element of "Her" highlights the importance of collaboration and interdisciplinary work in creating visions of the future. It also demonstrates how design can be used to create a believable, immersive, and aesthetically pleasing world, even when it is set in the future.



The Use of UI Comparing to Other Hollywood Movies

When it comes to portraying the future in movies, Hollywood has a tendency to rely on the most fantastical and futuristic visions of technology. However, in "Her," the use of user interface (UI) design is refreshingly realistic. The UI design is a subtle evolution of what we have now, with muted colors and simple, easy-to-use interfaces. Unlike many other futuristic movies that portray holograms and 3D interfaces, "Her" presents a more realistic, believable vision of the future. This design choice helps to create a more immersive and believable world, one that we can see ourselves living in.



The movie presents a vision of a world where technology is intuitive, seamless, and natural, and where artificial intelligence has evolved beyond simple tools and become an integral part of our lives. Through its use of UI, architecture, and user experience, "Her" offers a glimpse into a possible future that still resonates today. The movie's relevance is a testament to the creative approach of design fiction, which allows designers and creatives to use their imaginations to create a more desirable future. Overall, after 10 years, "Her" still remains an excellent example of design fiction and a reminder that the future is ours to imagine and create.

Andrea Fanelli

I believe great design is about creating a feeling. A powerful tool for communicating and shaping ideas. Not just a way to create objects but relationships that connect things, environments and people.

Andrea Fanelli © 2024

Andrea Fanelli

I believe great design is about creating a feeling. A powerful tool for communicating and shaping ideas. Not just a way to create objects but relationships that connect things, environments and people.

Andrea Fanelli © 2024

Andrea Fanelli

I believe great design is about creating a feeling. A powerful tool for communicating and shaping ideas. Not just a way to create objects but relationships that connect things, environments and people.

Andrea Fanelli © 2024